Chengdu, China
Kaiming Yi gameKnife
Graphics engineer building a renderer from scratch, in C++20 and Vulkan.
15 years in real-time graphics · Tencent TiMi T11 · Technical Expert at Perfect World
gkNextEngine
基于 C++20 与 Vulkan 的全平台混合渲染引擎。自研实时路径追踪与时域降噪管线,一方代码严格控制在 5 万行以内。
- 420+FPS Real-time path tracing
- 1600+FPS Deferred rendering
- < 1GB VRAM footprint
- 50kLOC First-party code
Experience
- 2023.5 - CurrentPerfectWorld TZYTechnical Expert
- 2015.7 - 2023.5TencentSenior Engineer (T11)
- 2013.4 - 2015.7VistandardSenior Kernel System Engineer
- 2012.9 - 2013.4Horizon3DGame Engine Engineer
- 2011.2 - 2012.9ChangyouGame Engine Engineer
Elsewhere
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