Hello
My name is Yi Kaiming, a game develop engineer who loves all things Game & Graphics Development, and an enthusiastic gamer, definitely.
Chengdu, China
Programming
Art
Gaming
Technical Expert
PerfectWorld TZY
2023.5 - Current
作为技术专家,负责工作室新项目的基础设施建设,技术选型,关键技术攻关等工作。
Senior Engineer (T3)
Tencent
2015.7 - 2023.5
作为移动游戏开发者,供职于研发部和天美工作室。主要负责一些重要前端系统的开发,图形效果实现与优化,以及整体性能优化工作。
Senior Kernel System Engineer
Vistandard
2013.4 - 2015.7
作为引擎开发者,供职于内核研发部。主要负责自研虚拟现实引擎的设计与开发。
Game Engine Engineer
Horizon3D
2012.9 - 2013.4
作为引擎开发者,供职于底层研发部。主要负责一些尖端技术的预研,以及引擎维护与性能优化工作。
Game Engine Engineer
Changyou
2011.2 - 2012.9
使用CryEngine开发一款MMO ARPG,主要负责美术工具链开发,游戏逻辑开发,性能优化工作。
MSc Computer Technology
Communication University of China
BA Game Development
Communication University of China
High School
Chengdu No.7 Middle School
gkNextRenderer
Personal
2024.5 - Current
Project X
Tencent Timi L2 Studio
2021.4 - Current
Project M
Tencent Timi L2 Studio
2019.6 - 2021.4
PUBG-Procedural
Personal
2019.4 - 2019.7
A Confidential Project
Tencent Timi L1 Studio
2018.12 - 2019.4
SSKGame(圣斗士星矢-腾讯)
Tencent Timi L1 Studio
2017.5 - 2018.12
Project G(一起来捉妖)
Tencent Timi J5 Studio
2016.7 - 2017.5
WeShoot(魂斗罗:归来)
Tencent Timi J1 Studio
2016.3 - 2016.7
Cube(乐高沙盒)
Tencent IEG R&D
2015.7 - 2016.3
SoftRenderer
Personal
2013.10 - Current
gkENGINE
Personal
2010.10 - 2017.1
electron-shadermonki
Personal
2016.10 - Current
OpenVRP
Vistandard
2013.4 - 2015.7
X52(QQ炫舞2)
Horizon3D
2012.9 - 2013.4
GodSlayer(蛮荒搜神记)
Changyou
2011.2 - 2012.9
Substance Designer过程材质,2018年
CG静帧,2008年
油画,2007年
油画,2007年
铅笔写生,2006年